He immediately becomes Suspicious of the Flagellant, and Hateful with the Helion. I'm 0/3 Armor and 1/3 Wheels by the end after having a breakdown.īut we make it to the third Inn. Honestly if it weren't for the bond between the Helion and the Plague Doctor, the run would have tanked already. So I go through all of the 2nd region with again, three party members. The very first fight is a tough one, especially with Suspicion firing off on the abilities it does, and the Man-At-Arms is killed in the fight. And I stupidly forget to reorganize my party so he is at the back. He immediately becomes Suspicious of the Flagellant. I complete the rest of the first region with 3 party members, close fight after close fight after close fight.Īt the 2nd Inn, I pick up the Man-At-Arms and head out. Shortly after the Dreaming General the Grave Robber bites it because I'm so beat up from the Dreaming General fight. The Helion and Plague Doctor go Resolute and become life long buddies for the rest of the run. Many meltdowns from the Grave Robber and Flagellant. I see the Dreaming General region boss within the first few nodes and figure, fuck it, at least get the achievement and maybe a chance at the end boss. I start out with Helion, Flagellant, Grave Robber, Plague Doctor. I just had the most ball-punishing run ever dealt out by either of these two games.Ĭhapter 2. But I think it's definitely worth a look. It's a very different feeling game in many ways. I can't say this is a straight recommend to fans of DD1. He's probably just getting old like the rest of us. Wayne June is great too, although I'd say his performance is less forceful and vital-sounding than in DD1. Didn't think I would, and I agree their attacks lack a little punch compared to the first game. I appreciate the new look of heroes and enemies. The music is good, the actual wagon riding visuals are great. It breaks up the monotony of the wagon ride and combat encounters to stop and have a nice little evolving story, maybe with some actual gameplay, in each region.Īll that said, the game looks great and is polished to a mirror shine. So I guess there's the run to run continuity if you actually can complete runs.Īnd there's the meta progression upgrades for heroes too.Īs I said, I'm not a huge fan of most of the progression being meta but I think I'm coming around. And more besides that if they survive multiple runs. Heroes can, if they survive an entire run, be used again with the same skills and upgrades. That said, having your entire party friends with each other can yield a lot of combat benefits. It's just another widget in a game full of widgets. It's a bit shallow IMO and doesn't really add to the narrative much. The same is true in reverse if they don't like each other. But TLDR, people are on good terms with each other and skills on each hero removes stress or grants buffs for their friend when used. Or maybe it comes out more in a full playthrough. You really have to push it to get good or bad results out of it. Can set up some good synergies once you've taken the time to really study the skills and all the hero classes. Some moves do additional things if another move puts a "Combo Token" on a player or enemy. So many more buffs, debuffs, enemy moves, all of it tied to skills. Especially because the tutorial handles things a little different than the full game.Ĭombat feels about the same but there's just a ton more things going on now. There's so many bits and bobs on this game compared to the last one, the first few runs were a bit confusing. But there's plenty of meta progression, and the roguelike nature of play means if someone dies you don't feel like walking away from the game in frustration or feeling compelled to save scum. Granted, it loses the individual hero progression so it's hard to feel attached to your heroes. Way more things to look at moment to moment. It's a completely different flow than the first game.
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